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The SP stuff that's 'already in mods' needs to be looked at properly while their textures are meaningless in the mod environment, implementing other features in code (especially graphic stuff) means the basic engine is being improved, rather than shit (like HDR) being hackishly applied externally. The way SDN people 'brag' about the 'items' they have in a purely singleplayer game is hilarious. Hoarding meaningless statlines is boring in an MMO in a singleplayer game it's. but it still gets way too easy way too fast and that's boring as hell. Some of the better mods have actually caught up with the latest version now (six months later, lol) so it's possible to be interested in playing MnB again.
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What's sick is that you're playing vanilla past the 'laughably easy' level 15 and wasting your time buying ludicrously overpriced lategame items that make no difference because the game is so easy anyway. Can you carry on from your existing 'campaign'? My dude has a fully set of Lordly Armor (Lordly Plate, Gauntlets, Iron Greaves, Winged Helmet), a Masterwork Heavy Bastard Sword, Champion Charger and Reinforced Knightly Shield, and I've been occupying myself with just making money and trying to buy every Lordly item in the game.
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Vympel wrote:I'm looking forward to the SP mostly. Just think who the fuck are you going to play with? That's right - gamey, long-haired Europeans obsessed with how the combat system is perfect and you just have to 'learn' it. The GFX work and map changes are going to be very useful to mods, I expect (since it's code changes, and not just 'replace crappy textures', it'll help everything), but some simpleminded equation that says 'MP = WOOOOOT' is absurdly stupid and wrong. At least they were sensible and balanced the shit out of equipment though - the base games' approach to equipment scaling was literally worse than an MMO. MP is something that really quickly exposes balance and mechanical problems in games, and these guys don't talk much about 'making combat less cheesy' or whatever. In other words, the base game AI is pretty bad but nobody has any idea how lame combat will be with 8 people in there massively gaming the system.
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I'm sure mods will improve it, but the idea of riding in circles and getting chopped sounds terrible.
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I'm more interested in the non-MP improvements (ie, code improvements after Armagan gave up the project), as everything I've read about the MP gametypes sound pretty crap.
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